Chatsworth Charter High School

Skip to main content
Mobile Menu

Gaming Arts & Media Entertainment (GAME Academy) Home Page

GAME Academy Mission Statement


Our academically-rigorous community provides opportunities for practical real-world applications in Game Design through performance, collaboration, and production in artistic and technological fields, including music, theater, film, art and digital imaging.



GAME Academy Vision Statement


Students are well-prepared for college and ready for careers in game design, arts and creative media. Graduates will emerge as strong collaborators, forward thinkers, and self-directed individuals in an ever-changing, technological society



Click Here to Watch our Promo Video!



GAME Academy Student Learner Outcomes

Graduates will be:




Students will read synthesize and produce dynamic content from a variety of media. Students are innovative, self-directed learners who take initiative.


Thinkers/Problem Solvers

Students will operate effectively within a group dynamic to achieve a common goal. Students are open-minded, flexible, tech-savvy, and think outside the box.



Students will use hands-on skills to become culturally and academically literate with a broad global understanding.


Communicators/Game Changers

Students will harness creativity through digital and media technology to impact an ever-changing world.




G.A.M.E. Academy Instructional Themes


10th Grade

11th Grade

12th Grade


Academics in Gaming 


The Art of Technology


Game Design


Social Justice


Progress and Change

World War II


American Opportunities

Self -Reliance
Civil Disobedience

American Innovators



Future of a Technological Society

Global Communications

 Media in Politics

Civic Responsibility





STEAM Education


What is STEAM Education?

  • STEAM stands for Science, Technology, Engineering, Arts and Mathematics.

Why is STEAM Education important?

  • In order to be successful in technical fields, individuals must also be creative and use critical thinking skills which are best developed through exposure to the arts.
  • Employers are struggling to fill technical positions, and those with a STEAM education are better equipped to meet the demands in these lucrative fields.

How do GAME Academy teachers utilize STEAM Education?

  • Rigorous, common core curriculum is infused with arts-integrated content.
  • University level career-specific focus is included in core academic subject areas.



Community Service Hours


GAME Academy students are required to complete 20 hours Out of Classroom and/or Community Service in order to participate in the graduation ceremony(Download form below). 


Students are responsible for keeping track of their hours. Upon completion of 20 hours of community service, submit all documentation to our counselor, Ms Schnell in D-17. Keep copies of all records submitted.


Seniors who desire to be recognized as a GAME Academy Standout to wear a special graduation stole, will need to complete 200 hours of community service. Please see the Senior Stoles Page for more information on stole requirements.


Any activity where you serve the community and you are not getting Paid or a Grade, counts as community service. It is NOT required that your community service hours be gaming arts, media or entertainment related; we encourage students to broaden their horizons in pursuit of community service opportunities. 


To find local community service opportunities, please go to



Service Learning Project


All students must complete a Service Learning project in order to participate in the graduation ceremony. Students typically complete this project as part of their 11th grade U.S. History course.

Any senior who has not completed a Service Learning Project must see Mr. Switalla in room T-99 by October 27, 2017 to begin the process. Service Learning Projects must be completed by May 11, 2018.